The Bartlett
School of Architecture
Summer Show 2020
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Antechambers for Storytelling

Project details

Student Sara Eldeib
Programme
Unit PG18
Year 4

'The Antechamber for Storytelling' is a mass of walking rooms which stimulate actions of meeting, wandering, reflection and sometimes isolation. The antechambers provide a new educational experience through reflection and discussion for learning about a specific Colombian tribe, the Zenu tribe.
The proposal suggests a typology beyond a museum, investigating how ancestral knowledge could be interpreted in a contemporary setting and be an inclusive way to share knowledge. The Zenu community are distinctive for their sombrero vueltiao hat, which is a national symbol of Columbia. This hat is the Zenu’s only way to pass their beliefs and knowledge down to subsequent generations. The Zenu believe that weaving a hat is like taking a walk in the past. The proposal creates relationships between programmatic fragments extracted from ancestral patterns, known as pintas, in order to continue telling the stories of the Zenu. The project focuses on understanding these patterns from historical and anthropological perspectives and reinterpreting them as fragments that create relationships between the signifier and the signified.


The outcome is allegorical, offering a strange yet sensational proposal to engage with. It negotiates the notion of public spaces, the conservation of intangible heritage, and makes a connection between indigenous people and their city.

Symbolism of Pintas

The drawing shows the transformation of the underlying meanings of Zenu patterns, forming the main chamber for storytelling.

The Museo de Bogotá

The project is located adjacent to the Museo de Bogotá, thus it is considered as an antechamber for museum's collection.

Shadows and Conversations

Shadows act as a soft voice for the characters of the programme. The conversation starts with the cocorilla flower casting shadows in the morning.

Towards the Main Chamber

View from the corridors separating the main chamber from the rest of the building. The chamber’s significance lies in the meeting of the rooster, cat and flower to tell the Zenu story.

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